MIAEvent Date: Aug 22, 2010Event Photos
Operation M.I.A (Missing in Action) Scenario Game Sun Aug 22, 2010 The US Marines have pushed the Viet Cong to their last standpoint. Charlie has his finger on the trigger. The many captured shot down American pilots are the last bargaining chip for the Viet Cong. The Viet Cong are poised to deal a death sentence to them if the Americans don't completely withdraw from Vietnam. Leave no man behind. The US Marines are coming. Charlie won't know what hit him! One team will be the defending Viet Cong and the other the attacking US Marines. There will be player roles of medic, demo tech, Sergeant, helicopter pilots these roles will be chosen at time of registration. Pre-registration starts now! This is a RAIN OR SHINE event Register before Aug 21, 2010 Entries - $15.00 per player for this game *Includes-Free Event Patch (first 150 players) Free rental equipment use for this game (Includes goggles, gun, and air tank) Register on game day Aug 22, 2010 Entries - $20.00 Rental Equipment use for this Game $5.00 (Includes goggles, gun, and air tank) *Includes-Free Event Patch (first 150 players while quantities last) All single retail items are Goggles - $5.00 Tank - $5.00 Gun - $5.00 Paint $20.00/500 bag (Event Paint Only) Note Door prizes will be given out at end of the game when armbands returned. How to Pay You can pre-register by, money order, Cash at the store or at field.
brucesonline.com New Minas B4N 3C9 Please be sure to include the following info with your payment: Name, Address, Phone #, E-mail.
M.I.A. Missing in Action
Player Characters:
a) Medics will be the only players allowed to “heal” other players. b) Once a player is hit they must yell “hit, and cease play. They then can yell for a Medic, but must stay where they have been eliminated. c) If the player was carrying any objective standard capture the flag rules apply. d) If there is no Medic in the hit player’s area to punch the player’s dog tag then the player is eliminated and must return to their staging area. Referee’s discretion may be used (e.g. no medic that can reach the player because of a fire fight, etc.). e) Medics can’t “heal” themselves.
a) The Pilot will lead 5 other players by tow rope to their destination on the field. The Pilot will be at the head of a tow rope. The Pilot will guide players to their drop point on the field. b) Heli drops cannot land inside bunkers and must be at least 10 feet away from bunkers/structures/trees. c) The players on the heli drop can’t fire at players while holding the tow rope. Players witnessing the heli drop cannot target or advance on the players involved in the heli drop while they are holding the tow rope. d) Players that drop their hand from the tow rope during flight are considered eliminated and must return to his/her staging area. In this case Medics can’t be used to “heal” players. e) Anytime the Pilot wants to land, to drop off or pick up players he/she must countdown from 5 and kneel down on 1 knee. Once the Pilot has his/her knee touching the ground players can drop their grip on the tow rope and engage other players on the field or grab the tow rope to be airlifted away. While the helicopter is landing (during the countdown) the Pilot can also fire at opposing players. While taking off the reverse will take place. f) POW's or objectives can be transported by helicopter back to the US Marine base. Note the Pilot can’t carry POW's or objectives. Only 2 US Marines can carry 2 POW in this situation or each US Marine can carry 1 objective. g) While the helicopter is in flight it can only be shot down or eliminated with a toss from a designated Nerf rocket. If the Nerf Rocket hits any player in the heli drop the helicopter is eliminated from play. The Pilot will then give his/her Pilot vest over to any field official. h) Once the helicopter has landed the Pilot can be eliminated like any other player. If eliminated, the Pilot must exit the field to their re-spawn area. A Medic can’t be used. The helicopter can come back into play when the Pilot re-enters the field. i) Players can switch off being Pilots only when the helicopter is in the re-spawn area. j) If the team no longer wants to continuously fly the helicopter then they can park it in their re-spawn area (remove the designated vest). Schedule: 9:00am – Players staging begins. Markers are to be chronographed. Paintball landmines and booby traps are to be tagged safe by field officials. 10:15am – M.I.A. Missing in Action game safety briefing. 10:30am – Select Viet Cong player’s stage in the field. Paintball landmines and booby traps are placed. 10:45am – 15 minute warning. 10:59am – Final minute warning. 11:00am – Game begins. 4:00pm – Game ends. General Rules:
Surrenders: We request, whenever possible, that you request players within 20 feet to surrender. This is not a hard and fast rule, but a strongly suggested guideline. We also recommend that players who are given this option accept it graciously. The player who asked was displaying good sportsmanship. Please don't reward them with a close shot. Thank them for not shooting you at close range and go to your re-spawn area.
10. Grenades, paintball landmines and booby traps are the only special weapons allowed. A player is considered eliminated if any splatter of paint from a grenade, paintball landmine or booby trap is found on their person, equipment or Ghille suit.
a) Field adjustment of marker velocity - anytime a player takes a mechanical action, the result of which is to raise the velocity of their or any other player’s marker above the field chronographed speed of 280fps. b) “Hot Gun” - any marker firing consistently more than 5 feet per second over the stated field limit. Referees may check marker velocity anytime during the game at their discretion. c) Players using any other paint besides event paint. d) Disrespecting field officials and unsportsmanlike conduct, such as but not limited to over shooting players, blatantly violating surrender rule, “Deadman Walking” tactics, foul language and harassment. e) Drugs or alcohol on the premises. *Violation of the above rules will result in player elimination from the game, request to leave the premises without refund and possibly legal action. If in doubt, talk to a referee. The referees are only interested in making sure the players abide by the rules and have a good time. Any game play that is not covered in the rules will be ruled on as they arise. Remember the referees are interested in ensuring a good time, promoting safe play and good sportsmanship. *These rules are subject to change at the discretion of field officials. Every effort will be made to keep players informed.
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