D-Day Scenario Game

D-Day Scenario Game
Event Date: Sept 18, 2011
Event Photos

D-Day Scenario Game 

          

Pre-registration starts now!               RAIN OR SHINE EVENT  

 

Event Date - Sept 18, 2011  

Start Time - 11:00am (Be On Time) 

Entries - $15.00 per player if signed up before game day and receive an event patch to the first 150 players while quantities last

Entries -$20.00 per player on game day

 

The earlier that you sign up for this game the more tickets you will receive towards door prizes. Example if you

Pre-Register between Aug 22 - Sept 11 you will receive 3 tickets

Pre-Register between Sept 12 - Sept 17 you will receive 2 tickets

Register on game day Sept 18 you will receive 1 ticket

 

Paint - $80.00 per case or $20.00 per bag 500 (Event Paint Only)
Free - HPA 3000-4500psi fills.
Co2 -
$5.00 all day (9, 12, 16, 20oz)

Free - Rental packages for this Game (Includes goggles, gun, and air tank)

Please book ahead this will speed up things on game day

All single rental Equipment use - Rental Goggles -$5.00 Rental Air Tank -$5.00

 
Door prizes - $1000.00 (value of prizes based on number of players.)

 

Note- We will have the first draw for a TM15 at 10:30 am on game day so please be on time. All other Door Prizes will be drawn at end of day when arm bands returned. Players must be present to receive prizes.

 

Note –Coupons that were given out at any of our 6or8 man challenges can be used at this event.

 

D-Day 

Operation Overlord 

Dwight D. Eisenhower, Supreme Commander, Allied Expeditionary Force 

In conjunction with other United Nations I hereby order the Allied forces to take up arms against the Axis Forces and defeat the heavy hand of the Third Reich. It won’t be an easy task. We’ll be attacking on foreign land against an enemy that has had time to entrench themselves and their defenses.

Our Operation will consist of a two prong attack. The first will be a small number of soldiers from the 101st Airbourne Division dropping behind enemy lines to report Intel and help with the second part of the Operation. This second part will be the toughest test for our men. You’ll cram into one of the many Higgins boats to storm the beach and make a push for a ground assault. I won’t lie; it’ll be a meat grinder. The door of the boats will drop and the Germans will unleash everything that they have at these landing craft. You may not make it or you may see that fellow soldier you went through basic with get taken out.


Our objectives will consist of securing the beach, numerous demolitions of key Nazi strongholds and key military installations, and retrieving items of interest. The success of this Operation depends upon a few brave men.

See you on the beach.

Yours in the line of battle

Dwight D. Eisenhower

  

D-DAY

 GAME PLAY

1.       -Game starts with the Axis team already on the field. They can be positioned anywhere on the field beyond the marked Beach. Axis team may have 2 gunners positioned in the tower at the Beach. Only 2 players may be in the tower or on the stairs at any given time. If these players get eliminated other Axis players may take their place.

2.       -Allied team will begin the game by entering the field through the Landing Craft (LC) at the bottom of the field. Each LC must contain a minimum of 5 players before the referee will allow the doors of the LC to open and players to enter the game. Allied players eliminated must return to the nearest LC to re-spawn and await the release of the next 5 players. This will take place for the 1st hour of the game. After this time Allied players may re-enter the field in any number.

3.       There will be a non-disclosed number of Allied players that will be planted on the field before the game begins. These players cannot capture Axis bunkers or acquire objectives. Once the game begins they may only report recon and engage Axis players. If these Allied players are caught obscuring or moving objectives and/or obscuring/moving Axis flags than the players will be eliminated and the corresponding points will be awarded to the Axis team. Once these players are eliminated than they re-spawn through the LC and can participate in the game like all other Allied players.

4.       -Allied players must capture various Axis bunkers by replacing the Axis flag with one of their 6 flags. Axis players cannot obscure or move objectives/flags. Axis players caught doing so will be eliminated and objective points will be awarded to the Allied team.

5.       If an Allied player is eliminated while carrying their flag than they must leave the flag at the nearest visible location from where they were eliminated (e.g. branch of a tree, over the side of a bunker). Axis players cannot obscure or move the flag. The flag will remain in place until an Allied player reclaims it.

6.       -This is a break-ball event. The exception is players wearing Ghille suits. They must call bounces in addition to paintball breaks, paintball grenade/paintball landmine splatter.

7.       -This is a semi-automatic event only

 

ARTILLERY STRIKE

An artillery strike can be used to strike dug in forces and to attack anywhere on the field. The team leader notifies a referee that he/she wants to use an artillery strike on a specific bunker or grid location. The referee will go to the location and mark the strike area. Any/all players (both Axis and Allied) within a 40ft. diameter from the strike area are eliminated. A white smoke grenade will be used to simulate the artillery strike. Each team will receive an unspecified number of artillery strikes.

 

SCHEDULE

8:30am – Field officials on site.

9:00-10:00am – Player registration and staging. Players are to have markers chronographed and special equipment tagged.

10:00am – Safety/game briefing and prize draw.

10:30am – Team leader briefing.

10:50am – Players to stage entry on/in field.

11:00am – Game begins.

3:50pm – 10 minute warning horn.

3:59pm – Final minute horn.

4:00pm - Game ends. Winning team declared.

GENERAL RULES

1.       Each player will be issued a team color armband that will consistent with all members of the player’s team. It is highly recommended that each player wear the armband on the right arm between the elbow and shoulder in plainly visible fashion.

2.       All safety rules of the field shall be honored. In the staging area and any area outside of the playing boundaries markers MUST have a barrel sleeve and the safety on. Zero tolerance.

3.       Masks must be worn on the fields at all times.

4.       All players must chronograph their markers to be under the field limit of 280fps. Players that do not have their markers chronographed and tagged by field officials will not be allowed on the field until they do so.

5.       Anytime a player yells “hit”, “out”, puts his/her hand up, barrel sleeve on his/her barrel or waves his/her marker above his/her head the player is eliminated, regardless of an actual paintball break.

*NOTE: If you have an easy shot on a person at which you have the time to pick your shot then kindly shoot an area (such as a pod pack) that would cause minimal pain. If possible, within 20ft., offer your opponent the option of surrender. If the player does not surrender then players are free to continue play.

6.       Elimination is defined as any hit or splatter from a paintball and/or paintball grenade/paintball landmine or subsequent break resulting in a marking on the player and/or his/her equipment that is equal to or greater than the size of a dime. Any paint splatter from a paintball grenade/paintball landmine, regardless of size, results in a player’s elimination. Each time a player is eliminated they must return directly to his/her team’s re-spawn area without deliberate delay.

7.       There will be no “playing on”. “Playing on” is defined as a player moving more than 1 meter, firing a marker or other equipment, or remaining in the game more than 3 seconds after the player has been hit with a paintball in a obvious location (at the sole discretion of the field official), with the paintball leaving a spot of paint that, when covered with a dime, will show paint on all sides of the dime. A field official will not call a player “out” until 3 seconds after the player has been hit (unless the player calls a paint check on him/herself.) There will be no warning issued, and the field official’s determination is conclusive and thereby not open to discussion. Players caught “playing on” will be eliminated.

8.       Wiping will be cause for elimination. Wiping is a player “playing on” after making an effort to obscure or otherwise remove paint left by a hit.

9.       Players must stay within the confines of the field boundaries. Players caught outside the field boundaries will be eliminated.

10.   Radios are allowed. The assigned channels will be #1 for field officials only. “Illegal talking” will not be allowed. This includes anytime a player speaks, motions, radios or otherwise communicates with his/her team members after he/she has been eliminated from play.

11.   Paintball grenades and paintball landmines are the only special equipment allowed. Any non-pyrotechnic, hand thrown grenade shall be allowed. This special equipment is subject to inspection from field officials and must be tagged to be used.

12.   There will be no tolerance for:

·         -Field adjustment of marker velocity/firing modes - anytime a player takes action, the result of which is to raise the velocity or alter the firing mode of his/her marker above the field/game limits.

·         -“Hot gun” – any marker firing consistently over the field safety limit of 280fps. Field officials may check a marker velocity anytime during the game at their discretion.

·         -Players using any other paint besides event paint.

·         -Disrespecting field officials and unsportsmanlike conduct, such as but not limited to overshooting players, “Deadman Walking” tactics, “Freight Training”, intentional head shots, foul language and harassment.

·         -Drugs and/or alcohol on the premises.

 

Violation of the above rules (especially rule #12) may result in player elimination from the game and request to leave the premises without refund.

 

If in doubt, talk to a field official. The field officials are only interested in making sure players abide by the rules, play safe, and have a good time. Any game play that is not covered in the above rules will be ruled on as they arise.

*These rules are subject to change at the discretion of the field officials. Every effort will be made to keep players informed of the changes.